No More Heroes Travis Strikes Again Bad Girl Dog
Time to beat the Expiry Drive.
Travis Touchdown: Concord it! I've been abroad a long time. There's a new generation of gamers out at that place! Let me at least introduce myself—
Bad Man: TRAVIS TOUCHDOWN! You murdered my daughter! Don't pretend you've forgotten!
Travis: Now quit making this shit disruptive! They need to know about the virtually badass assassin in video games!
Bad Man: You BASTARD!!! Quit trying to butter up the gamers! Your fight is here in the real earth! SON OF A BITCH!!!
Travis Strikes Once more: No More than Heroes is the third entry of the No More Heroes serial, developed by Grasshopper Manufacture as usual and released on the Nintendo Switch on January xviii, 2019, with ports for Playstation 4 and PC via Steam coming at a later date. Notably, it is being directed past Suda51, whose last directed game was the original No More Heroes over ten years prior, and includes collaborations with various indie developers in the course of licensed in-game T-shirts. Despite taking identify and continuing the story after the first two games, Travis Strikes Once more is not No More Heroes Three, and is instead a smaller-calibration game that tells a somewhat different story.
Seven years afterwards the events of Desperate Struggle, a ghost from the past returns to hunt down retired assassin Travis Touchdown: Bad Human, the bat-toting, beer-chugging male parent of Bad Girl, who'south out for a personal vendetta against Travis for murdering his daughter. Tracking downwardly Travis to an RV in the middle of nowhere, Texas, he attempts to kill him, but Travis gets the one-up on him and the two clash. In the midst of the fight, a mysterious "phantom" game console known every bit the "Death Drive Mk. Two" in Travis' possession activates, transporting the two of them within. According to an urban fable, collecting (and beating) the panel'south 6 games, stored in eye-shaped cartridges called "death balls," will grant the possessor a wish, enticing Bad Man to attempt to complete Travis' drove with him (and play through the games in the virtual world of the panel) to utilize that wish to bring Bad Girl back to life.
The game is divided between the Death Drive games themselves, which play out equally activeness gameplay with optional co-op, and adventure-game Visual Novel type capacity which show how Travis and Jeane acquire the Death Assurance in the real world.
This game contains examples of:
- All There in the Manual: You tin complete the game without reading Yard's faxes or any of the bonus ones he sends if you find Subconscious Characters in the levels, simply y'all won't accept the total context for what happens in the ending or a key piece of information about what you lot're actually killing for near of the final stage. The magazine articles give extra backstory for the in-universe game worlds as well.
- And the Run a risk Continues: The game ends with both Travis rediscovering his love for risk (and, of course, mortality), and accidentally reigniting his enmity with Bad Man.
Bad Homo: Did you just telephone call Charlotte a "fuckin' mutt"…? You simply signed your death warrant. I'thou gonna kill you!
- And Your Reward Is Clothes: Per series tradition, Travis volition exist able to collect a variety of different T-shirts, with many of them this fourth dimension based on existent-life indie games.
- Arc Number: 7. It'southward the number on Badman's default T-shirt from his baseball days, in that location's a vague 7 shape on Travis' new jacket, vii years have passed since the events of the last game, in that location are seven Expiry Brawl levels in all, Garcia Hotspur was killed after being shot by seven holy bullets, and Dan Smith from Killer7 appears in the second intro cinematic added via the "Mean solar day 7 Patch".
- Artifact of Doom: The Death Drive Mk.II, along with its previous incarnation, the Death Bulldoze AAA, were co-opted by the CIA for the purpose of making a Clone Ground forces past gathering biometric information through the Mk.II's controllers and 3D-press supersoldiers that could be controlled through the AAA. Klark and Dr. Juvenile filled the Mk.II full of bugs and scattered the Expiry Assurance to thwart the CIA. By collecting the Death Balls and immigration the games, Travis would potentially be an Unwitting Instigator of Doom as he would essentially debug the Mk.2, reactivate the AAA, and allow the CIA to create its clone army.
- Art Shift: Every Expiry Drive game opening scene has a unlike art style, including PS1-style C Gs, vector-esque graphics and live-action video segments, with some elements of these carrying over into the games themselves.
- Other examples include monochrome greenish and pseudo-CODEC-style interface for the "Travis Strikes Back" segments, and minimalist pixel art for the scene on Mars in the epilogue.
- Babies Ever After: Travis off-hand mentions having a child and a wife that he had left behind so they wouldn't become continually threatened past the assassins coming for him. This is more fully addressed in the second DLC. Turns out he had two kids with Sylvia: one being his daughter Jeane, the girl who appeared in The Stinger of the outset game, and the other being his son Hunter.
- Back from the Dead: Bad Man plans to employ the Death Drive Mk. II'south fabled wish-granting powers to resurrect his girl. Information technology really works...sort of. Due to the fact that one of the Balls (the fake Killer Marathon brawl) is basically a dud, she comes back in the form of Bad Dog (or "Bad Daughter Domestic dog", as labelled in the credits), a puppy with the attitude of an infantile Bad Girl. Information technology's played straight in the 2d DLC—though she retains her regressed personality as Bad Dog—with Travis Lampshading the whole thing and wondering almost what will happen now that Bad Girl is dorsum.
- Bittersweet Ending: While the game ends with Travis' decision to unretire and accept on the next wave of assassins, he's no less remorseful nearly killing Dr. Juvenile, who he finally realizes has been forced to bury her frustration and grief over very little going her way, and being taken reward of. Information technology peculiarly gets to Travis as due to him getting to live out the video games she's designed, he experiences firsthand how much she poured all of her thoughts and emotions into every title, and praised her as a genius.
- For the DLC: After clearing the finished version of Killer Marathon, Badman is finally able to properly wish Charlotte back to life (after the previous attempt ended in her coming back as a dog). Unfortunately, it had been and then long since they had seen each other that they are both no longer recognizable as begetter and daughter: so much had happened since they were together, Shigeki Birkin is at present Badman, and Charlotte Birkin is now Bad Daughter, both psychotic assassins. As such, the two agree that it's time they parted ways. "No I love yous'southward, no hugs." Even so, Badman is happy to accept been able to see his girl live once more.
- Tedious, but Applied: The 00 Skill Chip gives either character access to a nuance move. It doesn't do any impairment or aggrandize the offensive toolkit, but its low cooldown time makes for a handy evasive maneuver and a way to make timed puzzles much easier.
- Breaking the Fourth Wall:
- In the reveal trailer, Travis personally introduces himself to the audition as the result of his long absence. Bad Human being also literally breaks the fourth wall, also known equally one of the lenses in Travis' spectacles.
Travis: (recoiling) Dainty work, dickhead!
- The demos shown at diverse gaming events all have the characters talking about the event the game is being shown at.
- Equally usual, the game itself has almost No Fourth Wall.
- In the reveal trailer, Travis personally introduces himself to the audition as the result of his long absence. Bad Human being also literally breaks the fourth wall, also known equally one of the lenses in Travis' spectacles.
- Breather Episode: Overall, compared to prior games, this one leaves out Santa Destroy and the ranking fights entirely and centers on a much more personal disharmonize nearly Travis and Bad Human being forced into an Odd Couple situation, as they deal with a cursed video game console.
- Brick Joke: When playing as Badman and entering Damned: Dark Knight, the sequel to Shadows of the Damned, he volition annotate during a conversation with Bugxtra that his daughter was obsessed with the original game and its protagonist. After unlocking Bad Girl, if you go back to the game as her she incredulously asks what Shadows of the Damned is, with her lack of recognition likely beingness a result of her infantile regression.
- Broken Pedestal: Played With. From hearing about the plights of Dr. Juvenile, both self-inflicted and out of her control, Travis' rosy view of how "fun" making video games must be is quashed. On the other hand, Travis gains a newfound respect for the developers themselves in the process.
- Fell Bonus Level: The existent Killer Marathon Death Ball, which only exists in the postgame in DLC. It'southward a pregnant step-up in difficulty from the unabridged balance of the game.
- The Bus Came Dorsum:
- Meta-case — Travis Strikes Again marks Suda51'due south return to the director'southward chair since No More Heroes, a fourth dimension gap of more than ten years. annotation No More Heroes was released offset in Nihon on December half dozen, 2007.
- Similarly, Michael J. Gough reprises his office every bit Dan Smith 14 years afterwards the release of Killer7.
- The epilogue of the get-go No More Heroes teased a new character (a child named Jeane) and the prospect of their beingness existence addressed in the sequel, but NMH ii: Desperate Struggle completely ignored this point. In the TSA DLC postgame, this is finally addressed, afterwards 10 years.
- Shigeki Birkin was a character who only appeared in a Killer7 spin-off story that was left unfinished. He finally returns as Badman.
- Meta-case — Travis Strikes Again marks Suda51'due south return to the director'southward chair since No More Heroes, a fourth dimension gap of more than ten years. annotation No More Heroes was released offset in Nihon on December half dozen, 2007.
- Came Back Incorrect: The attempt to bring back Bad Girl in the primary game goes this way, cheers to one of the Death Balls coming from an incomplete game. The second DLC addresses this, with Travis going through a completed version of said game, leading Bad Daughter to come up back every bit her old cocky, admitting with the infantile personality from her beginning resurrection still intact.
- The Cameo: Various characters from other works; see also Catechism Welding.
- Canon Welding: Various characters and plot points from numerous other Grasshopper games announced in this one, including The Argent Case and its sequels, Killer7, Permit It Die, Killer is Expressionless and others.
- Graphic symbol Customization: Travis, Badman, Shinobu and Bad Daughter can exist equipped with chips (some of which are exclusive to a certain character) that grant them unlike abilities in combat, although none of them can have the same chip active simultaneously. All four of them can besides be leveled up by defeating enemies, although the pool of EXP they do this from is shared.
- Co-Op Multiplayer: A second histrion can take control of Badman (or other unlockable characters in DLC) and join the beginning player (Travis) on their violent romp through the game.
- Cutting the Knot: In the first "Travis Strikes Back" scenario, Travis and Uehara make it at a convenience store, where the Death Brawl lies in wait at the terminate of a complex maze. Players of The 25th Ward will likely groan at the prospect of dealing with that puzzle for a fourth fourth dimension...until Travis suggests that they just punch in a cheat code. Uehara does so, and they become the Death Ball without the hassle of the maze!
Travis: Bitchin'!
- Denser and Wackier: By no means is this game tamer than previous No More Heroes titles, merely it'south certainly less gory due to the enemies here beingness corrupted data bugs rather than flesh and blood humans. The bosses are fifty-fifty dispatched in less violent ways, only existence subjected to a unmarried wrestling move rather than the over-the-top finishers seen previously. It does however amp upwards more ludicrous humor.
- Dreaming of Things to Come: Dr. Juvenile had dream visions of Shadows of the Damned, which is how she was able to make a sequel to it virtually two decades before it came out.
- Does This Remind Yous of Anything?: Dr. Juvenile'due south struggles with game development directly parallel Suda51'south, with certain games having very explicit parallels with his works. The Travis Strikes Back segments are filled with direct sendups to his visual novel games, while the Obvious Beta nature of the later games aligns with Suda'south struggles with game evolution in contempo years. This comes to a head in the Serious Moonlight level, which many critics theorize is a style for Suda to come to terms with the infamous level of
Executive Meddling that Shadows of the Damned got from its publisher EA. - Even Evil Has Loved Ones: Much like the case of Skelter Helter and Jasper Batt Jr. in the previous game, there are people continued to the people that Travis has killed and their relatives are likely to be pissed about it — in this case, Bad Man.
- Expy: Silverish Face of Killer Marathon is i of Garcian Smith from Killer7. Both are not quite the badasses that their respective games initially brand them out to be: Garcian prefers to let the other personae of the Smith Syndicate kill, since he himself would "never hurt a fly"; and Silver Face is actually very squeamish and averse to concrete exertion.
- Fictional Video Game: Travis and Bad Human being fight their style through seven different video games:
- Electrical Thunder Tiger Ii, a cyberpunk-styled action game, and a sequel to Travis'southward favorite arcade game from his childhood.
- Life Is Destroy, a puzzle game taking place in a developing residential area with the players pursuing a serial murderer.
- Java & Doughnuts, a post-apocalyptic side-scroller, where players progress past collecting java and doughnuts for the game's protagonist.
- Golden Dragon GP, which is two games in one: an action game where players make clean up a Japanese-fashion hotel, and a drag-racing game which is rendered in vector graphics.
- Killer Marathon, which contains within it the original Death Drive, a shooter not unlike Asteroids. This Killer Marathon ball is unfinished and thus extremely short. Later in the DLC (or post-game content in the PC version which includes all the DLC) a finished version is found, and information technology'due south quite Exactly What It Says on the Can... except for its really existence a pinball game.
- Serious Moonlight: Originally conceived as an open-world activity-RPG, but due to the game'south troubled product and Dr. Juvenile not being able to develop the game as she initially intended, the name was inverse to Damned: Dark Knight. Travis is surprised to learn that information technology is a sequel to Shadows of the Damned, starring Johnson every bit the protagonist.
- The terminal Death Ball is CIA. It's non really a game, but a backdoor into the actual Cardinal Intelligence Bureau headquarters, where Dr. Juvenile and the Death Drive AAA await. The CIA agents actualization as Bugs is a event of the Death Bulldoze Mk.II Mind Screwing the histrion'southward ascertainment; the agents' bodies appear afterward in the hallways equally pixelated sprites of dead Russian gangsters from Hotline Miami.
- Concluding Dominate: In the demo, Travis immediately assumes that Dr. Juvenile, who created the Decease Drive MK Two, volition be the last boss of the game. Turns out he was right, though the verbal context backside the fight is much more complicated. This is subverted with the being of the second DLC, which is technically the conclusion of the story, as Silver Face up becomes the final opponent Travis faces. Silver Confront'southward rage over being relegated to DLC ends up turning him into the hardest boss in the game.
- Foreshadowing:
- In the trailer hub, Badman sometimes drunkenly mutters about how getting "sucked" into a video game sounds similar nonsense to him in spite of the fact that it seems to happen to him and Travis every fourth dimension they use a Death Ball. It turns out that the console actually employs a form of Brain Uploading through the Death Gloves that shunts the minds of its players into the heads of digital avatars of themselves.
- At the ramen stalls in every level, Travis and Badman will say "Itadakimasu" before eating. Note how the pronunciation of the word differs between the ii of them- Travis says it like "ita-daki-masu", while Badman says "ita-daki-mahss", which is really the correct mode to say the discussion.
This hints at his Japanese heritage. - Exploited in a fourth wall interruption in the Bubblegum Fatale DLC when Travis is suddenly approached by two aliens named Mr. Wormhole and Mr. Blackhole, who accept arrived on Earth to take it over, making mention of a "prince" in the process. Shinobu interprets the introduction of the new characters as "foreshadowing for the next game". Certain plenty, No More Heroes 3 features an alien invasion by none other than said alien prince.
- When you input the crook codes to obtain K's faxes or trigger various in-game effects, a small viii-scrap sprite of a cowgirl appears. The Travis Strikes Back postgame segment in the DLC reveals that this is actually Sylvia.
- Franchise Killer: Discussed In-Universe during the second sequence of "Travis Strikes Back". Jeane tells Travis how players would be upset over the visual novel segments when they were expecting an activity game, only for Travis to say he doesn't intendance nearly how they feel. In response, Jeane tells Travis to expect the game to flop and never see an actual third game. Though of class, No More Heroes Three is all the same happening.
- Gainax Ending: At the finish of the game, Travis kills several CIA agents, slays Dr. Juvenile, ends up on Mars, meets John Winters, shares some Martian coffee with him, and then gets his head chopped off before being sent dorsum to reality.
- Gratuitous Japanese: Travis volition say "Itadakimasu" and then "Gochisosama deshita" before and after eating at a ramen stand up. Not exactly unheard-of beliefs for an Occidental Otaku of his generation. Badman also speaks in Japanese when eating ramen, although it's Justified in his case, since he actually is Japanese (and his accent is more fluent than Travis's).
- Hailfire Peaks: Killer Marathon, the globe-trotting sports murder title, is essentially the game's version of this, equally it sees y'all going from a shopping middle, to a wild western setting, to space, to a coral reef, and finally returning to the big urban center. This is because the game is actually a composite of multiple pinball tables.
- Healing Checkpoint: Toilets, this series'south traditional salve points, now also fully restore health.
- Horrifying the Horror: Downplayed; the playable assassins are disturbed and/or disgusted past Mr. Doppelganger (his exaggerated video game cocky, at least).
- I Know Madden Kombat: Badman was once a legitimate and promising professional baseball game actor until he was kicked out of the leagues for drunken misconduct during games. With few other skills apart from being able to slug things with a baseball bat, he became an assassin shortly after his forced retirement, though "Badman Strikes Dorsum" takes time to embrace his employment with the mafia every bit he transitioned from one into the other.
- Similar Father, Similar Daughter: Bad Girl's father fights much like his daughter; with a baseball bat and plenty of beer on hand. He even re-anacts some of her animations. This actually leads to Badman and Bad Girl deciding to part ways later the latter is properly wished dorsum to life. After all, Badman never taught Charlotte to exist an assassin, and Charlotte never knew that her dad was becoming a psychotic assassinator, then each had become most unrecognizable to the other.
- Logo Joke: The Grasshoper Manufacture image switches out the usual caput on the logo for Travis'.
- Malevolent Masked Homo: Bad Human being is a drunk-off-his-rocker assassin wearing a leather mask. Justified according to Badman Strikes Back, as his face up is apparently severely damaged and requires the mask to keep it in place, like a retainer for crooked teeth.
- Meaningful Name: The Expiry Drive game console is likely a reference to Freud'southward psychoanalytical theory of the "death drive," which describes humans' natural compulsion to destroy other things and themselves. Fits in well with Travis' life as an assassinator, and the Decease Seeker tendencies of much of the game'south cast.
- The Most Dangerous Video Game: 1000 claims that fifty-fifty playing the Decease Drive MK. Ii could requite the player fatal brain damage and that perishing in the game world could have lethal consequences. He's actually lying in an attempt to dissuade Badman and Travis from playing further. Although this doesn't mean the console is harmless by whatsoever stretch of the imagination.
- No Fourth Wall:
- In series tradition. As the fight with Bad Human and Travis starts, Travis notes that information technology's been a while since he'due south been in a game, and notes that Bad Man is probably confusing the audience. Bad Man gets angry at how little Travis is taking him seriously, and tells him to knock information technology off with the audience pandering.
- In the game itself information technology gets to the indicate where concepts like localization costs, metacritic score, how many players will actually bother to play the DLC, the impending evolution of No More Heroes III, etc. are all openly discussed.
- Early on, Travis addresses the player'southward possible accusation of him ripping his fourth-wall breaking affinity off of "Deadpole or whatever" by claiming that he did it first.
- Oddball in the Series: The game's gameplay is built from the ground up as a new kind of lower upkeep Hack and Slash format rather than being in the style of the other games, and the story is focused on in-universe video games rather than any sort of real killing (though don't mistake that for the story not being as serious).
- Previous Player-Character Cameo:
- The Kamui Uehara who appears in this game is specifically the protagonist Uehara from Grasshopper'due south immediately previous release, the remake of The 25th Ward.
- Mondo Zappa briefly appears after killing Count Dracula, giving a Death Brawl to Travis before telling him to leave. Later on, a daughter named Juliet who claims to accept abased her past appears in a affiliate called Hell's Chainsaw.
- Nigel MacAllister, the owner of the Texas Bronco donut chain who gives Travis his 3rd Death Ball is the same MacAllister featured in the Kinect-only game Diabolical Pitch.
- Dan Smith shows upward in the intro added in the Day vii patch, two months betwixt the release of Travis Strikes Again and the Killer 7 Hard disk drive remaster.
- Serious Moonlight is a Stealth Sequel of Shadows of the Damned. Its intro shows its protagonist, Garcia Hotspur, dying at the hands of an assassin, with his companion, Johnson, becoming the new hero, "Eight Hearts".
- Power-Up Food: In-game ramen stands provide Travis and Bad Man with a quick health fill-up. Unlike the toilet savepoints, they can merely exist interacted with one time, but they do refill the free energy meter and reset the cooldown for whatsoever skills as a tradeoff.
- Product Placement: The game openly advertises the Unreal Engine used in its development on numerous places including shirts and collectable items. Several collectible T-shirts characteristic images from various games, including (just not limited to) Hotline Miami, Galak-Z: The Dimensional, Jet Set Radio, and Undertale.
- Punny Name: A number of the Bugs are named after various pop culture icons such as the Backstreet Boys and Mark Zuckerberg amidst others.
- Purple Is Powerful: Travis has changed in his red jacket for a regal i.
- Retreaux: The take a chance segments expect as though they came out of an old Apple 2 estimator game.
- Sequel Gap: invokedTravis lampshades that due to the gap between both games' release, not everyone in the audience would know who he is, what'south going on, or how information technology came to this.
- Sequel: The Original Title: invokedTake annotation of how pocket-sized the serial' logo is in comparison to the new subtitle. This was a deliberate choice in lieu of calling it "No More Heroes 3"
, accounting for the nine-year long Sequel Gap and making it feel more like a newcomer-friendly, self-contained gamble. - Shout-Out:
- The logo has a very similar font to Stranger Things.
- The "Death Bulldoze Mk. II" is an in-universe predecessor to the Death Drive 128 from Let It Die, and its mysterious nature and backstory is inspired by Polybius.
- Travis's Idiot box screen is shown playing Hotline Miami. Plumbing fixtures for an ultraviolent assassin. The Carl Mask (a.yard.a. the locust mask) appearing in the trailer is likely a reference to Grasshopper Manufacture. Later on this turns into a pseudo-crossover.
- The goal of the game is to collect six video games (called "Death Balls"), where collecting all six will summon a huge tiger god to grant the collector'south wish.
- Travis' Unreal Engine shirt alludes to the British Phonographic Industry's 1980s "Abode Taping Is Killing Music" anti-piracy ad campaign.
- When Travis enters a game globe, he appears in a sphere of electric lite like to a Terminator.
- The Death Bulldoze's kick-up screen features the console's proper name being chimed in a similar fashion to the famous "SEGA!" cheer from the original Sonic the Hedgehog games.
- On the back of Travis'due south jacket is "Heart of the Tiger" transliterated into katakana.
- During 1 of the visual novel segments, Travis enlists a horse named Epona to find one of the Expiry Balls.
- A big number of the Skill Fries are named after Gundams. Some of the skills themselves further reference their namesake Mobile Suits, such as F91 Scrap creating clones to distract enemies and Shining Chip "grabbing" its target.
- The upgrade parts in Golden Dragon GP are named Gearbox Z, Gearbox ZZ, and Gearbox v (the Greek letter of the alphabet Nu).
- The finished version of Killer Marathon riffs on the series'southward iconic Colony Drop scenes.
- Mr. Doppelganger announces the phase changes in his boss battle with "Change! Doppel 2!" and "Change! Doppel iii!", like the Getter Robo team.
- The animation that plays when Travis acquires a Skill Chip from clearing a game is parody of the item-become pose from The Legend of Zelda, complete with a soundalike jingle. Collecting a Skill Fleck while exploring the games presents a small 8-bit Travis sprite in the style of the original NES game holding up the Chip.
- One of the visual novel segments features a company named Texas Bronco, a nod to Andrei Ulmeyda's t-shirt from Killer7.
- A Sinister Inkling: The Death Bulldoze Mk. 2's controllers are two left hands.
- Stealth Sequel: Although it's obviously a No More Heroes game, less obvious is the fact that ane of the characters, Kamui Uehara, is making an appearance that directly follows one of the endings to The 25th Ward. The fourth affiliate of Travis Strikes Back sees Travis visiting the setting of the game and meeting numerous characters.
- Serious Moonlight is actually one to Shadows of the Damned, revealing its true name and nature upon being booted up.
- The new intro cinematic added with the 'Mean solar day 7' patch makes the game one to an old Japanese-merely Killer7 spin-off novel, of all things.
- The Stinger: One time the (second) credits end rolling, the player is thrown in a epitome area in a third person perspective and a slightly modified control scheme. Interacting with a dummy model has Travis interruption the fourth wall i concluding time to hint at the existence of No More Heroes 3. Further exaggerated if you take the DLC, which includes substantial extra chapters even after that stinger.
- Stopped Numbering Sequels: invokedTravis lampshades the effects of Continuity Lock-Out, which is partially why this game is titled the way information technology is rather than No More than Heroes iii.
- Stylistic Suck: The Death Bulldoze Mk.II splash screen and introductory movies for most of the games expect like they have tracking errors. The intro to Life is Destroy harkens to the
Narmy live-action FMVs of early on CD-ROM games, while the intro for Coffee & Doughnuts looks similar it comes from a bargain-bin PS1 game. Within the games proper, visual glitches abound, and the enemies that you fight are referred to every bit "Bugs". - All of a sudden Voiced: Uehara talks with Travis in this game, merely in The 25th Ward he was virtually entirely silent, fifty-fifty in the ending that leads into this game.
- Jeane also inexplicably speaks after spending the last two games merely being a normal house cat. Several characters are suitably freaked out by this.
- Have That!:
- The reveal trailer pulls a few fast ones on video gamers, gaming companies, and the game itself.
- When advertising the game's utilise of Unreal Engine, it sarcastically calls it "noble and pedigreed."
- A villain in the fifth Travis Strikes Back segment is an evil CEO with the terminal name "Riccitiello"; John Riccitiello was CEO of Electronic Arts when Suda was developing Shadows of the Damned. Travis ends up beating him to a pulp.
- The entire Serious Moonlight/Damned: Demon Knight is a huge ane to EA and their meddling with Shadows of the Damned, right up to the changed in what blazon of game it was supposed to be and the unabridged stage being even more glitched out than usual due to the somewhat buggy nature of some sections of the game, including pop-in.
- Teeth Clenched Team Work: How the Co-Op Multiplayer works in-universe since Bad Homo is the second player character. While players can't impairment each other, they tin nonetheless attack one some other or make their partner the target of their Skill Chips.
- Through the Optics of Madness: Through his faxes, Thousand warns that the Death Bulldoze Mk. II is designed to gradually tweak the minds of players so that they can be influenced to see people in real-life opponents every bit digital Bugs that you can slay without remorse as a ways of curbing the PTSD and guilt soldiers feel from killing humans. During the final level, Travis and Bad Man are manipulated into slaughtering hundreds of CIA operatives because they see them as a Problems regular army that Dr. Juvenile summoned from the game earth.
- Timed Mission: Most of the levels in the finished version of Killer Marathon tasks players with reaching a checkpoint within a strict time limit. Running out of fourth dimension forces you lot back to the last toilet you saved at.
- Tom the Dark Lord: Serious Moonlight begins with Garcia Hotspur being hunted down and defeated by Fleming'south gun-totting son, Alfred.
- Tiptop-Downwards View: Most levels uses an overhead view perspective.
- Trapped in TV Country: Travis and Bad Human, initially. After the first game, they are free to travel between the Death Drive and reality, but continue to render to it.
- Underground Monkey: Dr. Juvenile corrupted the Death Ball games with the Bugs to prevent players from completing them. As a outcome, they tend not to mesh with the settings very well.
- Unexpected Gameplay Change: Yous unlock Expiry Balls by going through segments based on visual novels, and Golden Dragon 1000 Prix is a racing minigame. In both cases, the game calls itself out on information technology.
- Very False Advertising: The game plays multiple times with this trope in regards to several games.
- Serious Moonlight: The game was marketed as a modern century RPG, and while that was initially the intention, executive meddling and artistic differences forced the game to be cancelled, causing Juvenile to instead create a sequel to Shadows of the Damned.
- Killer Marathon: The game was marketed as a future activeness game that pits criminals into a globe trotting murder sport for entertainment. The boss, Silvery Face, reveals that the game is actually a Pinball game; pointing out that the game'southward traps, layout and obstacles were a dead giveaway. Silver Confront besides isn't an actual murderer because his game doesn't involve murdering, he himself admitting to beingness nice.
- Videogame Caring Potential: If you cull to rescue Jeane every time she wanders off into the Death Drive, you'll be rewarded with a special Skill Scrap that grants temporary invisibility.
- Visual Pun: The fact that this game'southward trailer is about Travis and Bad Human being fighting in a literal trailer.
- Wham Episode: Serious Moonlight. The game is revealed to exist a sequel to Shadows of the Damned where Garcia is seemingly killed and Johnson takes his place equally Eight Hearts, the sequel's primary protagonist. Cue the game's truthful title: Damned: Dark Knight .
- The 'Twenty-four hours 7' patch, which reveals that Bad Man is Shigeki Birkin, a character from killer7 All In that location in the Manual content, and was given the first Death Ball by Dan Smith, who knows who Travis is and wants him dead.
- "Ten" Marks the Hero: Jeane'south portrait in the visual novel-manner segments has an 10-shaped scar across her snout.
- You Killed My Girl: The man fighting Travis in the debut trailer is the father of Bad Girl, an assassin Travis killed in the original game.
Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TravisStrikesAgainNoMoreHeroes
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